Fresnel.mat 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Fresnel
  11. m_Shader: {fileID: 4800000, guid: c78552ac0838a3b41bcb89f9ba56ec2c, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords: []
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: 4000
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _BumpMap:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _DetailAlbedoMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _DetailMask:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _DetailNormalMap:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _EmissionMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _MainTex:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _MetallicGlossMap:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _OcclusionMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _ParallaxMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. m_Ints: []
  60. m_Floats:
  61. - _Bias: 0.16
  62. - _BumpScale: 1
  63. - _ChromaticAberration: 0.156
  64. - _ColorMask: 15
  65. - _Cutoff: 0.5
  66. - _DetailNormalMapScale: 1
  67. - _DstBlend: 0
  68. - _GlossMapScale: 1
  69. - _Glossiness: 0.5
  70. - _GlossyReflections: 1
  71. - _Metallic: 0
  72. - _Mode: 0
  73. - _OcclusionStrength: 1
  74. - _Parallax: 0.02
  75. - _Power: 0.75
  76. - _Scale: 1.3
  77. - _SmoothnessTextureChannel: 0
  78. - _SpecularHighlights: 1
  79. - _SrcBlend: 1
  80. - _Stencil: 0
  81. - _StencilComp: 8
  82. - _StencilOp: 0
  83. - _StencilReadMask: 255
  84. - _StencilWriteMask: 255
  85. - _UVSec: 0
  86. - _UseUIAlphaClip: 0
  87. - _ZWrite: 1
  88. - __dirty: 1
  89. m_Colors:
  90. - _Color: {r: 1, g: 1, b: 1, a: 0.3882353}
  91. - _Color0: {r: 0.39607844, g: 0.39607844, b: 0.39607844, a: 0.11372549}
  92. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  93. m_BuildTextureStacks: []