RokidHand.mat 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: RokidHand
  11. m_Shader: {fileID: 4800000, guid: b895d3431e75dc345a72e171f82bfbea, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords:
  14. - _COLORGRADIENT_ON
  15. - _FRESNEL_ON
  16. - _KEYWORD0_ON
  17. m_LightmapFlags: 0
  18. m_EnableInstancingVariants: 0
  19. m_DoubleSidedGI: 0
  20. m_CustomRenderQueue: -1
  21. stringTagMap: {}
  22. disabledShaderPasses: []
  23. m_SavedProperties:
  24. serializedVersion: 3
  25. m_TexEnvs:
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailAlbedoMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailMask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailNormalMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _EmissionMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _FingerGlowMask:
  47. m_Texture: {fileID: 2800000, guid: 67be4f15fa1af0c4486fedbfeb87774c, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _GlowMask:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _MainTex:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _MainTexture:
  59. m_Texture: {fileID: 2800000, guid: 36532bb67ccd4bf49aa15a717ea43f3d, type: 3}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _MetallicGlossMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _OcclusionMap:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _ParallaxMap:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _TextureSample0:
  75. m_Texture: {fileID: 2800000, guid: 84508b93f15f2b64386ec07486afc7a3, type: 3}
  76. m_Scale: {x: 1.71, y: 0.93}
  77. m_Offset: {x: 0, y: 0}
  78. - _texcoord:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. m_Ints: []
  83. m_Floats:
  84. - _Alpha: 1
  85. - _BumpScale: 1
  86. - _ColorGradient: 1
  87. - _Cutoff: 0.5
  88. - _DetailNormalMapScale: 1
  89. - _DstBlend: 0
  90. - _EnableConfidence: 0
  91. - _Fresnel: 1
  92. - _FresnelOpacity: 0
  93. - _FresnelOpacityPower: 3.66
  94. - _FresnelPower: 4.43
  95. - _GlobalOpacity: 0.714
  96. - _GlossMapScale: 1
  97. - _Glossiness: 0.5
  98. - _GlossyReflections: 1
  99. - _IndexGlowValue: 0
  100. - _Metallic: 0
  101. - _MiddleGlowValue: 0
  102. - _Mode: 0
  103. - _OcclusionStrength: 1
  104. - _Opacity: 0.484
  105. - _OutlineFresnelOpacity: 0
  106. - _OutlineFresnelPower: 2.462451
  107. - _OutlineGlowIntensity: 1
  108. - _OutlineGradient: 0
  109. - _OutlineIntensity: 1
  110. - _OutlineOpacity: 0.736
  111. - _OutlinePinchRange: 0.15
  112. - _OutlineSphereHardness: 0.15
  113. - _OutlineWidth: 0.00052
  114. - _Parallax: 0.02
  115. - _PinchIntensity: 0
  116. - _PinchRange: 0.12
  117. - _PinkyGlowValue: 0
  118. - _RingGlowValue: 0
  119. - _SmoothnessTextureChannel: 0
  120. - _SpecularHighlights: 1
  121. - _SrcBlend: 1
  122. - _TextureOpacity: 1
  123. - _ThumbGlowValue: 0
  124. - _UVSec: 0
  125. - _UseTexture: 0
  126. - _WristFade: 0.238
  127. - _WristLocalOffset: 0.06
  128. - _WristRange: 0.08
  129. - _WristScale: 1
  130. - _ZWrite: 1
  131. - __dirty: 0
  132. m_Colors:
  133. - _Color: {r: 1, g: 0.44811308, b: 0.44811308, a: 1}
  134. - _ColorBottom: {r: 1, g: 1, b: 1, a: 1}
  135. - _ColorGlow: {r: 0.1215686, g: 0.1254902, b: 0.1294117, a: 1}
  136. - _ColorPrimary: {r: 1, g: 0.4481132, b: 0.4481132, a: 1}
  137. - _ColorSecondary: {r: 1, g: 0.8443396, b: 0.8443396, a: 1}
  138. - _ColorTop: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
  139. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  140. - _FingerGlowColor: {r: 1, g: 1, b: 1, a: 1}
  141. - _MainColor: {r: 0.1960784, g: 0.2039215, b: 0.2117647, a: 1}
  142. - _OutlineColor: {r: 1, g: 1, b: 1, a: 0.78431374}
  143. - _OutlineColorBottom: {r: 0, g: 0.19427729, b: 1, a: 1}
  144. - _OutlineColorTop: {r: 1, g: 0, b: 0, a: 1}
  145. - _OutlineGlowColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 1}
  146. - _OutlineJointColor: {r: 1, g: 0, b: 0, a: 1}
  147. - _PinchColor: {r: 1, g: 0, b: 0, a: 1}
  148. - _PinchPosition: {r: 0, g: 0, b: 0, a: 0}
  149. - _WristLocalOffset: {r: -0.01, g: 0.01, b: 0, a: 0}
  150. - _WristPosition: {r: 0, g: 0, b: 0, a: 0}
  151. m_BuildTextureStacks: []