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- using System;
- using UnityEngine.EventSystems;
- namespace Rokid.UXR.Interaction
- {
- /// <summary>
- /// The gesture ray enters, and the pinch gesture type triggers
- /// </summary>
- [Obsolete("Please use IGesEnter instead")]
- public interface IGesPinchEnter
- {
- void OnGesPinchEnter();
- }
- /// <summary>
- /// The gesture ray exits and the pinch gesture type triggers
- /// </summary>
- [Obsolete("Please use IGesExit instead")]
- public interface IGesPinchExit
- {
- void OnGesPinchExit();
- }
- /// <summary>
- /// The gesture ray drag begins, and the pinch gesture type triggers
- /// </summary>
- [Obsolete("Please use IGesBeginDrag instead")]
- public interface IGesPinchBeginDrag
- {
- void OnGesPinchBeginDrag(PointerEventData eventData);
- }
- /// <summary>
- /// The gesture ray drag is over and the pinch gesture type is triggered
- /// </summary>
- [Obsolete("Please use IGesEneDrag instead")]
- public interface IGesPinchEndDrag
- {
- void OnGesPinchEndDrag(PointerEventData eventData);
- }
- /// <summary>
- /// During the gesture ray drag, the pinch gesture type is triggered
- /// </summary>
- [Obsolete("Please use IGesPinchDrag instead")]
- public interface IGesPinchDrag
- {
- void OnGesPinchDrag(PointerEventData eventData);
- }
- }
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