OptionalAttribute.cs 271 B

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  1. using UnityEngine;
  2. namespace Rokid.UXR.Interaction {
  3. /// <summary>
  4. /// Used on a SerializedField surfaces the expectation that this field can remain empty.
  5. /// </summary>
  6. public class OptionalAttribute : PropertyAttribute
  7. {
  8. public OptionalAttribute() { }
  9. }
  10. }