CanvasRenderTextureEditor.cs 7.9 KB

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  1. using System;
  2. using System.Linq;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEditor;
  7. using Rokid.UXR.Interaction;
  8. namespace Rokid.UXR.Editor
  9. {
  10. using props = CanvasRenderTexture.Properties;
  11. [CustomEditor(typeof(CanvasRenderTexture))]
  12. public class CanvasRenderTextureEditor : EditorBase
  13. {
  14. private static List<CanvasRenderer> _tmpRenderers = new List<CanvasRenderer>();
  15. private static List<Graphic> _tmpGraphics = new List<Graphic>();
  16. public new CanvasRenderTexture target
  17. {
  18. get
  19. {
  20. return base.target as CanvasRenderTexture;
  21. }
  22. }
  23. protected override void OnEnable()
  24. {
  25. var canvasProp = serializedObject.FindProperty(props.Canvas);
  26. Draw(props.Resolution, props.DimensionDriveMode, (resProp, modeProp) =>
  27. {
  28. Rect rect = GUILayoutUtility.GetRect(0, EditorGUIUtility.singleLineHeight);
  29. Rect labelRect = rect;
  30. labelRect.width = EditorGUIUtility.labelWidth;
  31. Rect dropdownRect = rect;
  32. dropdownRect.x = rect.xMax - 70;
  33. dropdownRect.width = 70;
  34. Rect contentRect = rect;
  35. contentRect.xMin = labelRect.xMax;
  36. contentRect.xMax = dropdownRect.xMin;
  37. GUI.Label(labelRect, resProp.displayName);
  38. if (modeProp.intValue == (int)CanvasRenderTexture.DriveMode.Auto && canvasProp.objectReferenceValue != null)
  39. {
  40. using (new EditorGUI.DisabledScope(true))
  41. {
  42. EditorGUI.Vector2IntField(contentRect, GUIContent.none, target.CalcAutoResolution());
  43. }
  44. }
  45. else
  46. {
  47. resProp.vector2IntValue = EditorGUI.Vector2IntField(contentRect, GUIContent.none, resProp.vector2IntValue);
  48. }
  49. EditorGUI.PropertyField(dropdownRect, modeProp, GUIContent.none);
  50. });
  51. Draw(props.PixelsPerUnit, props.GenerateMipMaps, (pixelsPerUnit, mipmaps) =>
  52. {
  53. var driveMode = serializedObject.FindProperty(props.DimensionDriveMode);
  54. if (driveMode.intValue == (int)CanvasRenderTexture.DriveMode.Auto)
  55. {
  56. EditorGUILayout.PropertyField(pixelsPerUnit);
  57. }
  58. EditorGUILayout.PropertyField(mipmaps);
  59. });
  60. }
  61. protected override void OnBeforeInspector()
  62. {
  63. base.OnBeforeInspector();
  64. bool isEmpty;
  65. AutoFix(AutoFixIsUsingScreenSpaceCanvas(), AutoFixSetToWorldSpaceCamera, "The OverlayRenderer only supports Canvases that are set to World Space.");
  66. AutoFix(isEmpty = AutoFixIsMaskEmpty(), AutoFixAssignUIToMask, "The rendering Mask is empty, it needs to contain at least one layer for rendering to function.");
  67. if (!isEmpty)
  68. {
  69. AutoFix(AutoFixAnyCamerasRenderingTargetLayers(), AutoFixRemoveRenderingMaskFromCameras, "Some cameras are rendering using a layer that is specified here as a Rendering layer. This can cause the UI to be rendered twice.");
  70. AutoFix(AutoFixAnyRenderersOnUnrenderedLayers(), AutoFixMoveRenderersToMaskedLayers, "Some CanvasRenderers are using a layer that is not included in the rendered LayerMask.");
  71. }
  72. }
  73. #region AutoFix
  74. private bool AutoFix(bool needsFix, Action fixAction, string message)
  75. {
  76. if (needsFix)
  77. {
  78. using (new EditorGUILayout.HorizontalScope())
  79. {
  80. EditorGUILayout.HelpBox(message, MessageType.Warning);
  81. if (GUILayout.Button("Auto-Fix", GUILayout.ExpandHeight(true)))
  82. {
  83. fixAction();
  84. }
  85. }
  86. }
  87. return needsFix;
  88. }
  89. private bool AutoFixIsUsingScreenSpaceCanvas()
  90. {
  91. Canvas canvas = target.GetComponent<Canvas>();
  92. if (canvas == null)
  93. {
  94. return false;
  95. }
  96. return canvas.renderMode != RenderMode.WorldSpace;
  97. }
  98. private void AutoFixSetToWorldSpaceCamera()
  99. {
  100. Canvas canvas = target.GetComponent<Canvas>();
  101. if (canvas != null)
  102. {
  103. Undo.RecordObject(canvas, "Set Canvas To World Space");
  104. canvas.renderMode = RenderMode.WorldSpace;
  105. }
  106. }
  107. private bool AutoFixIsMaskEmpty()
  108. {
  109. var layerProp = serializedObject.FindProperty(props.RenderLayers);
  110. return layerProp.intValue == 0;
  111. }
  112. public void AutoFixAssignUIToMask()
  113. {
  114. Undo.RecordObject(target, "Set Overlay Mask");
  115. var layerProp = serializedObject.FindProperty(props.RenderLayers);
  116. layerProp.intValue = CanvasRenderTexture.DEFAULT_UI_LAYERMASK;
  117. serializedObject.ApplyModifiedProperties();
  118. }
  119. private bool AutoFixAnyRenderersOnUnrenderedLayers()
  120. {
  121. var canvasProp = serializedObject.FindProperty(props.Canvas);
  122. Canvas canvas = canvasProp.objectReferenceValue as Canvas;
  123. if (canvas == null)
  124. {
  125. return false;
  126. }
  127. canvas.gameObject.GetComponentsInChildren(_tmpRenderers);
  128. foreach (var renderer in _tmpRenderers)
  129. {
  130. int layer = renderer.gameObject.layer;
  131. if (((1 << layer) & target.RenderingLayers) == 0)
  132. {
  133. return true;
  134. }
  135. }
  136. return false;
  137. }
  138. private void AutoFixMoveRenderersToMaskedLayers()
  139. {
  140. var canvasProp = serializedObject.FindProperty(props.Canvas);
  141. Canvas canvas = canvasProp.objectReferenceValue as Canvas;
  142. if (canvas == null)
  143. {
  144. return;
  145. }
  146. var maskedLayers = AutoFixGetMaskedLayers();
  147. var targetLayer = maskedLayers.FirstOrDefault();
  148. canvas.gameObject.GetComponentsInChildren(_tmpRenderers);
  149. foreach (var renderer in _tmpRenderers)
  150. {
  151. int layer = renderer.gameObject.layer;
  152. if ((layer & target.RenderingLayers) == 0)
  153. {
  154. Undo.RecordObject(renderer.gameObject, "Set Overlay Layer");
  155. renderer.gameObject.layer = targetLayer;
  156. }
  157. }
  158. }
  159. private bool AutoFixAnyCamerasRenderingTargetLayers()
  160. {
  161. var cameras = FindObjectsOfType<Camera>();
  162. foreach (var camera in cameras)
  163. {
  164. //Ignore the special camera we create to render to the overlay
  165. if (camera == target.OverlayCamera)
  166. {
  167. continue;
  168. }
  169. if ((camera.cullingMask & target.RenderingLayers) != 0)
  170. {
  171. return true;
  172. }
  173. }
  174. return false;
  175. }
  176. private void AutoFixRemoveRenderingMaskFromCameras()
  177. {
  178. var cameras = FindObjectsOfType<Camera>();
  179. foreach (var camera in cameras)
  180. {
  181. Undo.RecordObject(camera, "Set Camera Culling Mask");
  182. camera.cullingMask = camera.cullingMask & ~target.RenderingLayers;
  183. }
  184. }
  185. private List<int> AutoFixGetMaskedLayers()
  186. {
  187. List<int> maskedLayers = new List<int>();
  188. for (int i = 0; i < 32; i++)
  189. {
  190. if ((target.RenderingLayers & (1 << i)) != 0)
  191. {
  192. maskedLayers.Add(i);
  193. }
  194. }
  195. return maskedLayers;
  196. }
  197. #endregion
  198. }
  199. }