using UnityEngine; using System; namespace Rokid.UXR.Interaction { /// /// When this attribute is attached to a MonoBehaviour field within a /// Unity Object, this allows an interface to be specified in to to /// entire only a specific type of MonoBehaviour can be attached. /// [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class InterfaceAttribute : PropertyAttribute { public Type[] Types = null; public string TypeFromFieldName; /// /// Creates a new Interface attribute. /// /// The type of interface which is allowed. /// Extra types of interface which is allowed. public InterfaceAttribute(Type type, params Type[] types) { Debug.Log(type.Name + $" {type.Name} needs to be an interface."); Debug.Assert(type.IsInterface, $"{type.Name} needs to be an interface."); Types = new Type[types.Length + 1]; Types[0] = type; for (int i = 0; i < types.Length; i++) { Debug.Assert(types[i].IsInterface, $"{types[i].Name} needs to be an interface."); Types[i + 1] = types[i]; } } public InterfaceAttribute(string typeFromFieldName) { this.TypeFromFieldName = typeFromFieldName; } } }