namespace Rokid.UXR.Interaction { using UnityEngine; public static partial class Collisions { /// <summary> /// Approximate capsule collision by doing sphere collisions down the capsule length /// </summary> /// <param name="p0">Capsule Start</param> /// <param name="p1">Capsule End</param> /// <param name="radius">Capsule Radius</param> /// <param name="collider">Collider to check against</param> /// <returns>Whether or not an approximate collision occured.</returns> public static bool IsCapsuleWithinColliderApprox(Vector3 p0, Vector3 p1, float radius, Collider collider) { int divisions = Mathf.CeilToInt((p1 - p0).magnitude / radius) * 2; if (divisions == 0) { return IsSphereWithinCollider(p0, radius, collider); } float tStep = 1f / divisions; for (int i = 0; i <= divisions; i++) { Vector3 point = Vector3.Lerp(p0, p1, tStep * i); if (IsSphereWithinCollider(point, radius, collider)) { return true; } } return false; } } }