using System;
using UnityEngine.EventSystems;
namespace Rokid.UXR.Interaction
{
///
/// The gesture ray enters, and the pinch gesture type triggers
///
[Obsolete("Please use IGesEnter instead")]
public interface IGesPinchEnter
{
void OnGesPinchEnter();
}
///
/// The gesture ray exits and the pinch gesture type triggers
///
[Obsolete("Please use IGesExit instead")]
public interface IGesPinchExit
{
void OnGesPinchExit();
}
///
/// The gesture ray drag begins, and the pinch gesture type triggers
///
[Obsolete("Please use IGesBeginDrag instead")]
public interface IGesPinchBeginDrag
{
void OnGesPinchBeginDrag(PointerEventData eventData);
}
///
/// The gesture ray drag is over and the pinch gesture type is triggered
///
[Obsolete("Please use IGesEneDrag instead")]
public interface IGesPinchEndDrag
{
void OnGesPinchEndDrag(PointerEventData eventData);
}
///
/// During the gesture ray drag, the pinch gesture type is triggered
///
[Obsolete("Please use IGesPinchDrag instead")]
public interface IGesPinchDrag
{
void OnGesPinchDrag(PointerEventData eventData);
}
}