using System; using UnityEngine.EventSystems; namespace Rokid.UXR.Interaction { /// /// The gesture ray enters, and the pinch gesture type triggers /// [Obsolete("Please use IGesEnter instead")] public interface IGesPinchEnter { void OnGesPinchEnter(); } /// /// The gesture ray exits and the pinch gesture type triggers /// [Obsolete("Please use IGesExit instead")] public interface IGesPinchExit { void OnGesPinchExit(); } /// /// The gesture ray drag begins, and the pinch gesture type triggers /// [Obsolete("Please use IGesBeginDrag instead")] public interface IGesPinchBeginDrag { void OnGesPinchBeginDrag(PointerEventData eventData); } /// /// The gesture ray drag is over and the pinch gesture type is triggered /// [Obsolete("Please use IGesEneDrag instead")] public interface IGesPinchEndDrag { void OnGesPinchEndDrag(PointerEventData eventData); } /// /// During the gesture ray drag, the pinch gesture type is triggered /// [Obsolete("Please use IGesPinchDrag instead")] public interface IGesPinchDrag { void OnGesPinchDrag(PointerEventData eventData); } }