using System; using UnityEngine; namespace Rokid.UXR.Interaction { public struct PointerEvent : IEvent { public int Identifier { get; } public PointerEventType Type { get; } public Pose Pose { get; } public object Data { get; } public PointerEvent(int identifier, PointerEventType type, Pose pose, object data = null) { Identifier = identifier; Type = type; Pose = pose; Data = data; } } }