using UnityEngine; namespace Rokid.UXR.Interaction { public interface IInputModuleActive { public MonoBehaviour Behaviour { get; } public ActiveModuleType ActiveModuleType { get; } public ActiveHandType ActiveHandType { get; } public ActiveHandInteractorType ActiveHandInteractorType { get; } public ActiveHandOrientationType ActiveHandOrientationType { get; } public ActiveWatchType ActiveWatchType { get; } public ActiveHeadHandType ActiveHeadHandType { get; } public bool DisableOnHandLost { get; } public GameObject Go { get; } } }