using UnityEngine; namespace Rokid.UXR.Config { [System.Serializable] public class UXRSDKConfig : ScriptableObject { #region 配置 private static UXRSDKConfig _instance; private static void LoadInstance() { _instance = Resources.Load("UXRSDKConfig"); if (_instance == null) { RKLog.Error("Not Find SDK Config, Will Use Default App Config."); } } public static UXRSDKConfig Instance { get { if (_instance == null) { LoadInstance(); } return _instance; } } #endregion #region 配置属性 public bool URPActive; public bool LogActive = false; public bool MRCActive = true; public LayerMask MRCCameraRenderLayer; public RenderingPath MRCCameraRenderingPath; #endregion } }