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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.Networking;
- [ExecuteInEditMode]
- public class SetWebGLText : MonoBehaviour
- {
- public static SetWebGLText Instance;
- public static Font webglfont;
- // public Font font;
- // Start is called before the first frame update
- void Awake()
- {
- Instance = this;
- // webglfont = font;
- StartCoroutine(LoadAB());
- }
- IEnumerator DownloadImageMac(callback url)
- {
- string filePath = url.url;
- if (!stlist.ContainsKey(url.url))
- {
- if (System.IO.File.Exists(filePath))
- {
- Task<byte[]> fileData = System.IO.File.ReadAllBytesAsync(filePath);
- while (!fileData.IsCompleted)
- {
- yield return null;
- }
- Texture2D texture = new Texture2D(2, 2);
- if (texture.LoadImage(fileData.Result))
- {
- stlist.Add(url.url, texture);
- url.msg.Invoke(texture);
- isload = false;
- }
- }
- else
- {
- isload = false;
- Debug.LogError("Failed to download image "+ filePath);
- }
- }
- else
- {
- yield return null;
- url.msg.Invoke(stlist[url.url]);
- isload = false;
- }
- }
- public static TaskConfig tc;
- IEnumerator LoadAB()
- {
- string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "loadab");
- //UnityWebRequest request = UnityWebRequest.Get(filePath);
- using (UnityWebRequest req = UnityWebRequestAssetBundle.GetAssetBundle(filePath))
- {
- yield return req.SendWebRequest();
- if (req.error == null)
- {
- AssetBundle ab = (req.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
- tc = ab.LoadAsset<TaskConfig>("task");
- // UI.SetActive(true);
- }
- else
- {
- Debug.Log(filePath );
- }
- }
- }
- Queue<callbackBD> dlbd = new Queue<callbackBD>();
- public void GetBD(string url, Action<GameObject> msg)
- {
- if (sbdtlist.ContainsKey(url))
- {
- msg.Invoke(sbdtlist[url]);
- }
- else
- {
- callbackBD cb = new callbackBD();
- cb.url = url;
- cb.msg = msg;
- dlbd.Enqueue(cb);
- }
- }
- Queue<callback> dl = new Queue<callback>();
- public void GetTexture(string url,Action<Texture2D> msg)
- {
- if(stlist.ContainsKey(url))
- {
- msg.Invoke(stlist[url]);
- }
- else
- {
- callback cb = new callback();
- cb.url = url;
- cb.msg = msg;
- dl.Enqueue(cb);
- }
- }
- bool isload;
- bool isbdload;
- private void Update()
- {
- if (dl.Count > 0 && !isload)
- {
- isload = true;
- callback cb = dl.Dequeue();
- #if UNITY_EDITOR
- StartCoroutine(DownloadImageMac(cb));
- #else
- StartCoroutine(DownloadImage(cb));
- #endif
- }
- if (dlbd.Count > 0 && !isbdload)
- {
- isbdload = true;
- callbackBD cb = dlbd.Dequeue();
- StartCoroutine(DownloadBD(cb));
- }
- }
- IEnumerator DownloadBD(callbackBD cbd)
- {
- string filePath = System.IO.Path.Combine(Application.streamingAssetsPath+"/bd", cbd.url);
- //UnityWebRequest request = UnityWebRequest.Get(filePath);
- using (UnityWebRequest req = UnityWebRequestAssetBundle.GetAssetBundle(filePath))
- {
- yield return req.SendWebRequest();
- if (req.error == null)
- {
- AssetBundle ab = (req.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
- GameObject go = GameObject.Instantiate( ab.LoadAsset<GameObject>(cbd.url));
- cbd.msg.Invoke(go);
- }
- else
- {
- Debug.Log(filePath);
- }
- }
- }
- Dictionary<string, Texture2D> stlist = new Dictionary<string, Texture2D>();
- Dictionary<string, GameObject> sbdtlist = new Dictionary<string, GameObject>();
- IEnumerator DownloadImage(callback url)
- {
- if(!stlist.ContainsKey(url.url))
- {
- UnityWebRequest m_webrequest = UnityWebRequestTexture.GetTexture(url.url);
- yield return m_webrequest.SendWebRequest();
- if (m_webrequest.result != UnityWebRequest.Result.Success)
- {
- isload = false;
- Debug.LogError("Failed to download image");
- }
- else
- {
- Texture2D tex = ((DownloadHandlerTexture)m_webrequest.downloadHandler).texture;
- stlist.Add(url.url, tex);
- url.msg.Invoke(tex);
- isload = false;
- }
- }
- else
- {
- yield return null;
- url.msg.Invoke(stlist[url.url]);
- isload = false;
- }
- }
- public class callback
- {
- public string url;
- public Action<Texture2D> msg;
- }
- public class callbackBD
- {
- public string url;
- public Action<GameObject> msg;
- }
- }
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