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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using static Manager;
- public class DianLiJianKongManager : UpdateManager
- {
- public override void updateData()
- {
- base.updateData();
- DataManager.Instance.GetWSD((data)=> {
- List<ServerjiguiData> jiguilist = new List<ServerjiguiData>();
- for (int i = 0; i < data.serverList.Count; i++)
- {
- }
- });
- }
- }
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