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- /*
- * Copyright 2020, Gregg Tavares.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Gregg Tavares. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using UnityEngine;
- using UnityEngine.EventSystems;
- using System.Runtime.InteropServices;
- // #define WEBGL_COPY_AND_PASTE_SUPPORT_TEXTMESH_PRO
- public class WebGLCopyAndPasteAPI {
- #if UNITY_WEBGL
- [DllImport("__Internal")]
- private static extern void initWebGLCopyAndPaste(string objectName, string cutCopyCallbackFuncName, string pasteCallbackFuncName);
- [DllImport("__Internal")]
- private static extern void passCopyToBrowser(string str);
- #endif
- static public void Init(string objectName, string cutCopyCallbackFuncName, string pasteCallbackFuncName)
- {
- #if UNITY_WEBGL
- initWebGLCopyAndPaste(objectName, cutCopyCallbackFuncName, pasteCallbackFuncName);
- #endif
- }
- static public void PassCopyToBrowser(string str)
- {
- #if UNITY_WEBGL
- passCopyToBrowser(str);
- #endif
- }
- }
- public class WebGLCopyAndPaste : MonoBehaviour {
- void Start()
- {
- if (!Application.isEditor) {
- WebGLCopyAndPasteAPI.Init(this.name, "GetClipboard", "ReceivePaste");
- }
- }
- private void SendKey(string baseKey)
- {
- string appleKey = "%" + baseKey;
- string naturalKey = "^" + baseKey;
- var currentObj = EventSystem.current.currentSelectedGameObject;
- if (currentObj == null) {
- return;
- }
- {
- var input = currentObj.GetComponent<UnityEngine.UI.InputField>();
- if (input != null) {
- // I don't know what's going on here. The code in InputField
- // is looking for ctrl-c but that fails on Mac Chrome/Firefox
- input.ProcessEvent(Event.KeyboardEvent(naturalKey));
- input.ProcessEvent(Event.KeyboardEvent(appleKey));
- // so let's hope one of these is basically a noop
- return;
- }
- }
- #if WEBGL_COPY_AND_PASTE_SUPPORT_TEXTMESH_PRO
- {
- var input = currentObj.GetComponent<TMPro.TMP_InputField>();
- if (input != null) {
- // I don't know what's going on here. The code in InputField
- // is looking for ctrl-c but that fails on Mac Chrome/Firefox
- // so let's hope one of these is basically a noop
- input.ProcessEvent(Event.KeyboardEvent(naturalKey));
- input.ProcessEvent(Event.KeyboardEvent(appleKey));
- return;
- }
- }
- #endif
- }
- public void GetClipboard(string key)
- {
- SendKey(key);
- WebGLCopyAndPasteAPI.PassCopyToBrowser(GUIUtility.systemCopyBuffer);
- }
- public void ReceivePaste(string str)
- {
- GUIUtility.systemCopyBuffer = str;
- }
- }
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