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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Imagine.WebAR{
- public class WorldTrackerGlobalSettings : ScriptableObject
- {
- [SerializeField] public List<string> geolocationScenes;
-
-
- private static WorldTrackerGlobalSettings _instance;
- public static WorldTrackerGlobalSettings Instance
- {
- get
- {
- if(_instance == null)
- {
- _instance = Resources.Load<WorldTrackerGlobalSettings>("WorldTrackerGlobalSettings");
- }
- return _instance;
- }
- }
- }
- }
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