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- using System.Collections;
- using System.Collections.Generic;
- using Imagine.WebAR;
- using UnityEngine;
- public class GameManager : MonoBehaviour
- {
- public ARCamera ar;
-
- void Start()
- {
-
- }
-
- void Update()
- {
-
- }
- public void initAR()
- {
-
- }
- public void startAR()
- {
- ar.UnpauseCamera();
- }
- public void pauseAR()
- {
- ar.PauseCamera();
- }
- }
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