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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- public class downloadmp4 : MonoBehaviour
- {
- private void Awake()
- {
- StartCoroutine(LoadAB());
- }
- public string url;
- byte[] bytes;
- IEnumerator LoadAB()
- {
- string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, url);
- Debug.Log("loadMp4==" + filePath);
- //UnityWebRequest request = UnityWebRequest.Get(filePath);
- using (UnityWebRequest req = UnityWebRequest.Get(filePath))
- {
- yield return req.SendWebRequest();
- if (req.error == null)
- {
- bytes = req.downloadHandler.data;
- }
- else
- {
- }
- }
- }
- }
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