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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class XianSuoManager : MonoBehaviour
- {
- public GameObject xiansuo1;
- public GameObject xiansuo2;
- public TaskManager tm;
- private void OnEnable()
- {
- if (PlayerPrefs.GetInt("isend") != 1)
- {
- for (int i = 0; i <= tm.nowTaskCt; i++)
- {
- int cts = tm.nowTaskIndex;
- if(tm.nowTaskCt>i)
- {
- cts = tm.tconfigs[i].items.Length;
- }
- for (int j = 0; j < cts; j++)
- {
- Debug.Log(j+"_"+i + "_线索——" + tm.tconfigs[i].items[j].xiansuos.Length);
- if (tm.tconfigs[i].items[j].xiansuos != null)
- {
- if(!xiansuo1.activeSelf)
- xiansuo1.SetActive(tm.tconfigs[i].items[j].xiansuos.Length > 0);
- if (!xiansuo2.activeSelf)
- xiansuo2.SetActive(tm.tconfigs[i].items[j].xiansuos.Length > 1);
- }
- }
- }
- }
- else
- {
- xiansuo1.SetActive(true);
- xiansuo2.SetActive(true);
- }
- }
- }
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