portal-mask.fbx.meta 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. fileFormatVersion: 2
  2. guid: c6cc44b44f96d485cb4f6d78e0673ec0
  3. ModelImporter:
  4. serializedVersion: 21202
  5. internalIDToNameTable: []
  6. externalObjects: {}
  7. materials:
  8. materialImportMode: 2
  9. materialName: 0
  10. materialSearch: 1
  11. materialLocation: 1
  12. animations:
  13. legacyGenerateAnimations: 4
  14. bakeSimulation: 0
  15. resampleCurves: 1
  16. optimizeGameObjects: 0
  17. removeConstantScaleCurves: 1
  18. motionNodeName:
  19. rigImportErrors:
  20. rigImportWarnings:
  21. animationImportErrors:
  22. animationImportWarnings:
  23. animationRetargetingWarnings:
  24. animationDoRetargetingWarnings: 0
  25. importAnimatedCustomProperties: 0
  26. importConstraints: 0
  27. animationCompression: 1
  28. animationRotationError: 0.5
  29. animationPositionError: 0.5
  30. animationScaleError: 0.5
  31. animationWrapMode: 0
  32. extraExposedTransformPaths: []
  33. extraUserProperties: []
  34. clipAnimations: []
  35. isReadable: 0
  36. meshes:
  37. lODScreenPercentages: []
  38. globalScale: 1
  39. meshCompression: 0
  40. addColliders: 0
  41. useSRGBMaterialColor: 1
  42. sortHierarchyByName: 1
  43. importVisibility: 1
  44. importBlendShapes: 1
  45. importCameras: 1
  46. importLights: 1
  47. nodeNameCollisionStrategy: 1
  48. fileIdsGeneration: 2
  49. swapUVChannels: 0
  50. generateSecondaryUV: 0
  51. useFileUnits: 1
  52. keepQuads: 0
  53. weldVertices: 1
  54. bakeAxisConversion: 0
  55. preserveHierarchy: 0
  56. skinWeightsMode: 0
  57. maxBonesPerVertex: 4
  58. minBoneWeight: 0.001
  59. optimizeBones: 1
  60. meshOptimizationFlags: -1
  61. indexFormat: 0
  62. secondaryUVAngleDistortion: 8
  63. secondaryUVAreaDistortion: 15.000001
  64. secondaryUVHardAngle: 88
  65. secondaryUVMarginMethod: 1
  66. secondaryUVMinLightmapResolution: 40
  67. secondaryUVMinObjectScale: 1
  68. secondaryUVPackMargin: 4
  69. useFileScale: 1
  70. tangentSpace:
  71. normalSmoothAngle: 60
  72. normalImportMode: 0
  73. tangentImportMode: 3
  74. normalCalculationMode: 4
  75. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  76. blendShapeNormalImportMode: 1
  77. normalSmoothingSource: 0
  78. referencedClips: []
  79. importAnimation: 1
  80. humanDescription:
  81. serializedVersion: 3
  82. human: []
  83. skeleton: []
  84. armTwist: 0.5
  85. foreArmTwist: 0.5
  86. upperLegTwist: 0.5
  87. legTwist: 0.5
  88. armStretch: 0.05
  89. legStretch: 0.05
  90. feetSpacing: 0
  91. globalScale: 1
  92. rootMotionBoneName:
  93. hasTranslationDoF: 0
  94. hasExtraRoot: 0
  95. skeletonHasParents: 1
  96. lastHumanDescriptionAvatarSource: {instanceID: 0}
  97. autoGenerateAvatarMappingIfUnspecified: 1
  98. animationType: 2
  99. humanoidOversampling: 1
  100. avatarSetup: 0
  101. addHumanoidExtraRootOnlyWhenUsingAvatar: 1
  102. additionalBone: 0
  103. userData:
  104. assetBundleName:
  105. assetBundleVariant: