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- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using UnityEngine;
- #if ENABLE_INPUT_SYSTEM
- using UnityEngine.InputSystem;
- #endif
- namespace Imagine.WebAR
- {
- public class SwipeToRotateY : MonoBehaviour
- {
- [SerializeField] private Transform rotTransform;
- //TODO: implement using Screen.DPI / Canvas.innerWidth.Height API grabber
- private Vector2 startDragPos;
- private bool isDragging = false;
- private Quaternion origRot, startRot;
- [SerializeField] private float sensitivity = 20;
- void Awake()
- {
- origRot = rotTransform.rotation;
- }
- #if ENABLE_INPUT_SYSTEM
- void Update()
- {
- if (Touchscreen.current != null)
- {
- var activeTouchCount = 0;
- for (int i = 0; i < Touchscreen.current.touches.Count; i++)
- {
- var touchPhase = Touchscreen.current.touches[i].phase.ReadValue();
- if (touchPhase == UnityEngine.InputSystem.TouchPhase.Began ||
- touchPhase == UnityEngine.InputSystem.TouchPhase.Moved ||
- touchPhase == UnityEngine.InputSystem.TouchPhase.Stationary)
- {
- activeTouchCount++;
- }
- }
- if(activeTouchCount > 1){
- isDragging = false;
- return;
- }
- // var touchPhase = Touchscreen.current.primaryTouch.phase.ReadValue();
- // Debug.Log($"primaryTouch {Touchscreen.current.primaryTouch.phase.ReadValue()} Began={touchPhase == UnityEngine.InputSystem.TouchPhase.Began}");
- }
- if ((Mouse.current != null && Mouse.current.leftButton.wasPressedThisFrame) ||
- (Touchscreen.current != null && Touchscreen.current.primaryTouch.phase.ReadValue() == UnityEngine.InputSystem.TouchPhase.Began))
- {
- // Debug.Log("clicked!");
- if (Application.isMobilePlatform && Touchscreen.current != null){
- // Debug.Log($"primaryTouch Began at {Touchscreen.current.primaryTouch.position.ReadValue()}");
- startDragPos = Touchscreen.current.primaryTouch.position.ReadValue();
- // Debug.Log("touch here!" + startDragPos);
- }
-
- else if(Mouse.current != null)
- {
- startDragPos = Mouse.current.position.ReadValue();
- // Debug.Log("mouse here!" + startDragPos);
- }
-
- startRot = rotTransform.rotation;
- isDragging = true;
- }
- else if ((Mouse.current != null && Mouse.current.leftButton.wasReleasedThisFrame) ||
- (Touchscreen.current != null && Touchscreen.current.primaryTouch.phase.ReadValue() == UnityEngine.InputSystem.TouchPhase.Ended))
- {
- isDragging = false;
- }
- if (isDragging)
- {
- Vector2 curDragPos = new Vector2();
- if (Application.isMobilePlatform && Touchscreen.current != null){
- curDragPos = Touchscreen.current.primaryTouch.position.ReadValue();
- // Debug.Log($"touch curDragPos = {curDragPos.x}");
- }
-
- else if(Mouse.current != null)
- {
- curDragPos = Mouse.current.position.ReadValue();
- // Debug.Log($"mouse curDragPos = {curDragPos.x}");
- }
-
- var x = curDragPos.x - startDragPos.x;
- var a = x * sensitivity * -1;
- rotTransform.rotation = startRot * Quaternion.AngleAxis(a, Vector3.up);
- }
- }
- #else
- void Update()
- {
- if (Input.touchCount > 1)
- {
- isDragging = false;
- return;
- }
- if (Input.GetMouseButtonDown(0))
- {
- startDragPos = Input.mousePosition;
- startRot = rotTransform.rotation;
- isDragging = true;
- }
- else if (Input.GetMouseButtonUp(0))
- {
- isDragging = false;
- }
- if (isDragging)
- {
- var curDragPos = Input.mousePosition;
- var x = curDragPos.x - startDragPos.x;
- var a = x * sensitivity * -1;
- rotTransform.rotation = startRot * Quaternion.AngleAxis(a, Vector3.up);
- }
- }
- #endif
- public void Reset()
- {
- rotTransform.rotation = origRot;
- }
- }
- }
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