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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEngine;
- using UnityEditor;
- using UnityEditor.Callbacks;
- namespace Imagine.WebAR.Editor
- {
- public class PostProcessBuild_ARCam : MonoBehaviour
- {
- [PostProcessBuild]
- public static void OnPostProcessBuild(BuildTarget target, string buildPath)
- {
- string[] htmlLines = File.ReadAllLines(buildPath + "/index.html");
-
- var facingMode = ARCameraGlobalSettings.Instance.facingMode;
- if(facingMode == ARCameraGlobalSettings.FacingMode.DONT_OVERRIDE)
- return;
-
- if(facingMode == ARCameraGlobalSettings.FacingMode.BACK){
- htmlLines = ReplaceFacingMode(htmlLines, "environment");
- }
- else if(facingMode == ARCameraGlobalSettings.FacingMode.FRONT){
- htmlLines = ReplaceFacingMode(htmlLines, "user");
- }
- // else if(facingMode == ARCameraGlobalSettings.FacingMode.BACK_AND_FRONT){
- // htmlLines = ReplaceFacingMode(htmlLines, "");
- // }
- File.WriteAllLines(buildPath + "/index.html", htmlLines);
- }
- static string[] ReplaceFacingMode(string[] lines, string facingMode){
- for(var i = 0; i < lines.Length; i++){
- if(lines[i].Contains("window.unityFacingMode = ")){
- lines[i] = "\t\twindow.unityFacingMode = \"" + facingMode + "\"";
- Debug.Log("Facing Mode: " + lines[i]);
- };
- }
- return lines;
- }
- }
- }
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