using TriLibCore.Utils;
using UnityEngine;
namespace TriLibCore
{
///
/// Represents a class to initialize runtime components.
///
public class RuntimeInitialization : MonoBehaviour
{
///
/// Initialize the runtime components used by TriLib.
/// You can comment lines in this call and call them manually later if you don't want the component to be initialized automatically.
///
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
public static void Initialize()
{
Dispatcher.CheckInstance();
}
}
}