using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Imagine.WebAR{ public class WorldTrackerGlobalSettings : ScriptableObject { [SerializeField] public List geolocationScenes; private static WorldTrackerGlobalSettings _instance; public static WorldTrackerGlobalSettings Instance { get { if(_instance == null) { _instance = Resources.Load("WorldTrackerGlobalSettings"); } return _instance; } } } }