using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using Imagine.WebAR; namespace Imagine.WebAR.Editor{ [CustomEditor(typeof(GPSPin))] public class GPSPinEditor : UnityEditor.Editor { GPSPin _target; void OnEnable(){ _target = (GPSPin)target; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if(GUILayout.Button("Show in Google Maps")){ var latitude = _target.latitude; var longitude = _target.longitude; Application.OpenURL($"https://www.google.com/maps/place/{latitude},{longitude}/@{latitude},{longitude},60m/data=!3m1!1e3?entry=ttu"); } } } }