# Changelog All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## [1.0.2] - 2024-07-15 ### Fixed - Fixed IsPlayer and IsMuted API in NVideoPlayer. - Removed explicit `anonymous` CORS setup of video player. ## [1.0.1] - 2023-10-19 ### Updated - Sample UI to look a bit nice on PC and mobile web. ### Known Issues - Missing implementations for IsPlaying, IsMuted, and FrameCount. ## [1.0.0] - 2023-10-19 ### Added - New API for setting play time in player. - New API to get video duration. - Added texture resampling option for respecting source video aspect ratio. ### Updated - Updating of video player config before starting of Play call. Earlier it was only set at the initialization. - Update sample scene to demo new APIs and texture resampling. ## [0.1.3] - 2023-10-16 ### Added - Added new API for getting presentation time of current frame and size (width and height). ### Updated - Sample scene to avoid auto play on start. - Clear render texture on stop of video player. ### Fixed - Disable fullscreen player and picture-in-picture prompt for the video, especially on Safari ios10+. ## [0.1.2] - 2022-05-06 ### Fixed - Added missing UnityVideoRenderTexture to the package ## [0.1.1] - 2022-05-06 ### Added - Test sample scene to demo the setup and test in editor and build. ## [0.1.0] - 2022-05-05 ### Added - Web Video Player with in-editor playing support. ### Known-issues - Autoplay on start requires video to be muted. This is mainly due to Autoplay blocking policy in browsers. For more information [read here](https://docs.unity3d.com/Manual/webgl-audio.html). - Video player audio is plays in 2D mode on browser. There doesn't seem any easy to pipe the web audio to arbitrary sink i.e. Unity.