using System.Collections; using System.Collections.Generic; using Nfynt; using UnityEngine; using UnityEngine.Networking; using UnityEngine.Video; public class checkVideo : MonoBehaviour { private void OnEnable() { // vpw.Unmute(); //this.GetComponent().AudioMuted = false; WavLoader.Instance.audioSource.Pause(); } private void OnDisable() { // vpw.Mute(); //this.GetComponent().AudioMuted = true; WavLoader.Instance.audioSource.UnPause(); } }