using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Imagine.WebAR.Demo{ public class CompassUI : MonoBehaviour { [SerializeField] Transform cam; [SerializeField] RectTransform pointer; void Update() { if(cam != null && pointer != null){ pointer.localEulerAngles = new Vector3(0, 0, -cam.eulerAngles.y); } } } }