using System.Collections; using System.Collections.Generic; using UnityEngine; public class XianSuoManager : MonoBehaviour { public GameObject xiansuo1; public GameObject xiansuo2; public TaskManager tm; private void OnEnable() { if (PlayerPrefs.GetInt("isend") != 1) { for (int i = 0; i <= tm.nowTaskCt; i++) { for (int j = 0; j < tm.nowTaskIndex; j++) { if (tm.tconfigs[i].TaskList[j].xiansuos != null) { Debug.Log("线索——"+ tm.tconfigs[i].TaskList[j].xiansuos.Count); if(!xiansuo1.activeSelf) xiansuo1.SetActive(tm.tconfigs[i].TaskList[j].xiansuos.Count > 0); if (!xiansuo2.activeSelf) xiansuo2.SetActive(tm.tconfigs[i].TaskList[j].xiansuos.Count > 1); } } } } else { xiansuo1.SetActive(true); xiansuo2.SetActive(true); } } }