using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UpdateFont : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        StartCoroutine(UpdateFontAsset());
    }

    IEnumerator UpdateFontAsset()
    {
        while(!SetWebGLText.webglfont)
        {
            yield return null;
        }

        this.GetComponent<Text>().font = SetWebGLText.webglfont;
    }
}