using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ServerRoomManager : UpdateManager
{
    public Text pjwendu;
    public Text pjshidu;

    public List<Text> wendulist;
    public List<Text> shidulist;
    public override void updateData()
    {
        base.updateData();
        DataManager.Instance.GetWSD((data)=> {
            float wendupj = 0;
            float shidupj = 0;
            for (int i = 0; i < data.serverList.Count; i++)
            {
                wendupj = wendupj + data.serverList[i].wendu;
                shidupj = shidupj + data.serverList[i].shidu;
                wendulist[i].text = data.serverList[i].name + "\n" + data.serverList[i].wendu.ToString("F2") + "℃";
                shidulist[i].text = data.serverList[i].name + "\n" + data.serverList[i].shidu.ToString("F2") + "%";
            }
            wendupj = wendupj / 8f;
            pjwendu.text = wendupj.ToString("F2") + "℃";
            shidupj = shidupj / 8f;
            pjshidu.text = shidupj.ToString("F2") + "%";
        });
    }
}