using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class LoadModelAB : MonoBehaviour
{
    public GameObject Model;
    // Start is called before the first frame update
    void Start()
    {
        StartCoroutine(LoadAB());
    }
    IEnumerator LoadAB()
    {
        using (UnityWebRequest req = UnityWebRequestAssetBundle.GetAssetBundle("https://filebrowser.ghz-tech.com:8843/api/public/dl/1WZasi8T/unity/daping/main_1"))
        {
            yield return req.SendWebRequest();
            if (req.error == null)
            {
                AssetBundle ab = (req.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
                Model = GameObject.Instantiate(ab.LoadAsset<GameObject>("main_1"));
                Model.transform.SetParent(this.transform);
                Model.transform.localEulerAngles = Vector3.zero;
                Model.transform.localPosition = Vector3.zero;
                //  webglfont = ab.LoadAsset<Font>("simkai");
            }
            else
            {
                Debug.Log("���س���" + req.responseCode + "," + req.error);
            }
        }
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}