using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static Manager;

public class JiLongItem : MonoBehaviour
{
    public Text jlname;
    public List<JiGuiItem> list;

    public void updateData(ServerJiLongData data)
    {
        jlname.text = data.name;
        for (int i = 0; i < data.jiguilist.Count; i++)
        {
            list[i].updateData(data.jiguilist[i]);
        }
    }
}