using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XCharts.Runtime;
using static Manager;

public class GPUManager : UpdateManager
{
    public LineChart lineChart;
    public override void updateData()
    {
        base.updateData();
        DataManager.Instance.GetGPUData((data)=> {
            setLineData(lineChart, data);
        });
    }
}