using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XCharts.Runtime;
using static Manager;

public class DianLiangTuBIaoManager : UpdateManager
{
    public GameObject list;
    public LineChart lineChart;
    public int type;
    public override void updateData()
    {
        base.updateData();
        DataManager.Instance.GetDLBiao((data)=> {
            setLineData(lineChart, data);
        },type);

        DataManager.Instance.GetJiFang((data)=>{
            Text[] tlist = list.GetComponentsInChildren<Text>();
            for (int i = 0; i < tlist.Length; i++)
            {
                tlist[i].text = data.serverList[i].name;
            }
        });
    }
}