using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DianLiManager : UpdateManager
{
    public DianLiItem[] dllist;

    public override void updateData()
    {
        base.updateData();
        dllist =this.GetComponentsInChildren<DianLiItem>();
        DataManager.Instance.GetDL((data)=> {

            for (int i = 0; i < dllist.Length; i++)
            {
                if(data.serverList.Count>i)
                {
                    dllist[i].updateData(data.serverList[i],i);
                    dllist[i].gameObject.SetActive(true);
                }
                else
                {
                    dllist[i].gameObject.SetActive(false);
                }
            }

        });
    }
}