using System; using TriLibCore.General; using UnityEngine; namespace TriLibCore.HDRP { /// /// Represents a container to hold HDRP Material properties temporarily. /// public class HDRPVirtualMaterial : VirtualMaterial { public Texture MetallicTexture; public Texture OcclusionTexture; public Texture DetailMaskTexture; [Obsolete("Not used anymore.")] public Texture SmoothnessTexture; } }