2.2.8 Release notes: A few deprecated asset loader options have been removed. If your code isn't compiling anymore, please update your code: -ReadAndWriteEnabled: Please use the MarkMeshesAsDynamic option. -AddSecondAlphaMaterial: Please use AlphaMaterialMode instead. -UseAlphaMaterials: Please use AlphaMaterialMode instead. -TextureMapper: Please use the new override that accepts multiple TextureMapper. Changelog: -Removed deprecated asset loader options. -Fixed OBJ/STL meshes reading. -Fixed normals calculation. -Added missing asset loader options configuration in editor importing. -Added ObjReader.ParseVertexColor static field. Turn off this field to disable OBJ vertex color loading. -Added NameMapper class. A NameMapper can rename GameObjects upon loading based on original model attributes. You can inherit the NameMapper class and assign it to your AssetLoaderOptions.NameMapper field. -Re-enabled IndexFormat asset loader option. Use this option to set the mesh index format (16 or 32 bits).