using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TimeManager : UpdateManager
{
    public Text timetext;
    public string gxlj= "HH:mm:ss";
    public override void updateData()
    {
        base.updateData();

        DateTime now = DateTime.Now; // 获取当前本地时间
        string dateString = now.ToString("yyyy-MM-dd"); // 格式化日期部分
        string timeString = now.ToString(gxlj); // 格式化时间部分
        string dateTimeString = dateString + " " + timeString;
        Debug.Log("dateTimeString==>" + dateTimeString);
        timetext.text = dateTimeString.ToString();
    }
}