EditorConfigs.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class EditorConfigs {
  5. public static string IP = "114.116.234.175";
  6. public static string Port = "9992";
  7. public static string GetMapInfoURL = "officalmanage/api/map/get?id=";
  8. public static string LocalMapInfoJson = Application.streamingAssetsPath + "/DB/Demo" + "/MapInfo.json";
  9. public static string Path_Scale = Application.streamingAssetsPath + "/DB/Demo" + "/scale.txt";
  10. public static string Path_Ply = Application.dataPath + "/XDKUnityCloudExamples/Demo/Models" + "/fused_new.ply";
  11. public static string Path_PrefabPly = Application.dataPath + "/XDKUnityCloudExamples/Demo/Prefabs" + "/MapRootDemo.prefab";
  12. public static string Path_Scene = Application.dataPath + "/XDKUnityCloudExamples/Demo/Scenes" + "/Demo.unity";
  13. public static string Path_CustomPLYMaterial = Application.dataPath + "/XDKUnityCloudExamples/Common/Materials" + "/PointPrimitive.mat";
  14. public static string Path_TitleIcon = Application.dataPath + "/XDKUnityPluginCloud/Editor/Icon" + "/Icon.png";
  15. }