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- using UnityEngine;
- namespace VertexAnimationTools_30 {
- public enum ProjectionQualityEnum {
- Draft = 0,
- Low = 1,
- Medium = 2,
- High = 3,
- Ultra = 4
- }
- #if UNITY_5_5_OR_NEWER
- [PreferBinarySerialization]
- #endif
- public class ProjectionSamples : ScriptableObject {
- [System.Serializable]
- public class Samples {
- [HideInInspector]
- public string Name;
- [HideInInspector]
- public Vector3[] Dirs;
- }
-
- public Samples[] SphereSamples;
- [HideInInspector]
- public Samples[] DomeSamples;
-
- public static ProjectionSamples Get {
- get {
- ProjectionSamples ps = Resources.Load<ProjectionSamples>("VertexAnimationTools_ProjectionSamples");
- return ps;
- }
- }
- }
- }
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