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-
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.PhotoModule {
- // C++: class TonemapDrago
- //javadoc: TonemapDrago
- public class TonemapDrago : Tonemap {
- protected override void Dispose(bool disposing) {
- #if (UNITY_ANDROID && !UNITY_EDITOR)
- try {
- if (disposing) {
- }
- if (IsEnabledDispose) {
- if (nativeObj != IntPtr.Zero)
- photo_TonemapDrago_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- } finally {
- base.Dispose(disposing);
- }
- #else
- return;
- #endif
- }
- protected internal TonemapDrago(IntPtr addr) : base(addr) { }
- // internal usage only
- public static new TonemapDrago __fromPtr__(IntPtr addr) { return new TonemapDrago(addr); }
- //
- // C++: float cv::TonemapDrago::getBias()
- //
- //javadoc: TonemapDrago::getBias()
- public float getBias() {
- ThrowIfDisposed();
- #if (UNITY_ANDROID && !UNITY_EDITOR)
- float retVal = photo_TonemapDrago_getBias_10(nativeObj);
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: float cv::TonemapDrago::getSaturation()
- //
- //javadoc: TonemapDrago::getSaturation()
- public float getSaturation() {
- ThrowIfDisposed();
- #if (UNITY_ANDROID && !UNITY_EDITOR)
- float retVal = photo_TonemapDrago_getSaturation_10(nativeObj);
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: void cv::TonemapDrago::setBias(float bias)
- //
- //javadoc: TonemapDrago::setBias(bias)
- public void setBias(float bias) {
- ThrowIfDisposed();
- #if (UNITY_ANDROID && !UNITY_EDITOR)
- photo_TonemapDrago_setBias_10(nativeObj, bias);
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::TonemapDrago::setSaturation(float saturation)
- //
- //javadoc: TonemapDrago::setSaturation(saturation)
- public void setSaturation(float saturation) {
- ThrowIfDisposed();
- #if (UNITY_ANDROID && !UNITY_EDITOR)
- photo_TonemapDrago_setSaturation_10(nativeObj, saturation);
- return;
- #else
- return;
- #endif
- }
- #if (UNITY_ANDROID && !UNITY_EDITOR)
- const string LIBNAME = "opencvforunity";
- // C++: float cv::TonemapDrago::getBias()
- [DllImport(LIBNAME)]
- private static extern float photo_TonemapDrago_getBias_10(IntPtr nativeObj);
- // C++: float cv::TonemapDrago::getSaturation()
- [DllImport(LIBNAME)]
- private static extern float photo_TonemapDrago_getSaturation_10(IntPtr nativeObj);
- // C++: void cv::TonemapDrago::setBias(float bias)
- [DllImport(LIBNAME)]
- private static extern void photo_TonemapDrago_setBias_10(IntPtr nativeObj, float bias);
- // C++: void cv::TonemapDrago::setSaturation(float saturation)
- [DllImport(LIBNAME)]
- private static extern void photo_TonemapDrago_setSaturation_10(IntPtr nativeObj, float saturation);
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void photo_TonemapDrago_delete(IntPtr nativeObj);
- #endif
- }
- }
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