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- using UnityEngine;
- using System.Collections;
- public class destroyMe : MonoBehaviour{
- float timer;
- public float deathtimer = 10;
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update ()
- {
- timer += Time.deltaTime;
- if(timer >= deathtimer)
- {
- Destroy(gameObject);
- }
-
- }
- }
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