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- using UnityEngine;
- using System.Collections;
- public class RotateGameObject : MonoBehaviour {
- public float rot_speed_x=0;
- public float rot_speed_y=0;
- public float rot_speed_z=0;
- public bool local=false;
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void FixedUpdate () {
- if (local) {
- transform.RotateAroundLocal(transform.up, Time.fixedDeltaTime*rot_speed_x);
- } else {
- transform.Rotate(Time.fixedDeltaTime*new Vector3(rot_speed_x,rot_speed_y,rot_speed_z), Space.World);
- }
- }
- }
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