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- Shader "AlphaSelfIllum" {
- Properties {
- _Color ("Color Tint", Color) = (1,1,1,1)
- _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white"
- }
- Category {
- Lighting On
- ZWrite Off
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha
- Tags {Queue=Transparent}
- SubShader {
- Material {
- Emission [_Color]
- }
- Pass {
- SetTexture [_MainTex] {
- Combine Texture * Primary, Texture * Primary
- }
- }
- }
- }
- }
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