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- using UnityEngine;
- // ReSharper disable once CheckNamespace
- namespace QFX.SFX
- {
- public class SFX_Rotator : SFX_ControlledObject
- {
- public Vector3 Rotation;
- private Vector3 _rotation;
- private void Update()
- {
- if (!IsRunning)
- return;
- _rotation += Rotation * Time.deltaTime;
- transform.rotation = Quaternion.Euler(_rotation);
- }
- }
- }
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