text 1.mat 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: text 1
  11. m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords: _ALPHABLEND_ON _EMISSION
  13. m_LightmapFlags: 0
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: 3000
  17. stringTagMap:
  18. RenderType: Transparent
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _AlphaTex:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _BumpMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _DetailAlbedoMap:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _DetailMask:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _DetailNormalMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _EmissionMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _MainTex:
  48. m_Texture: {fileID: 2800000, guid: be46ac9ac78b62a4ebc7105aceef99e2, type: 3}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _MetallicGlossMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _OcclusionMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _ParallaxMap:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _SpecGlossMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. m_Floats:
  68. - PixelSnap: 0
  69. - _BumpScale: 1
  70. - _Cutoff: 0.5
  71. - _DetailNormalMapScale: 1
  72. - _DstBlend: 10
  73. - _EnableExternalAlpha: 0
  74. - _GlossMapScale: 1
  75. - _Glossiness: 0
  76. - _GlossyReflections: 1
  77. - _InvFade: 1
  78. - _Metallic: 0
  79. - _Mode: 2
  80. - _OcclusionStrength: 1
  81. - _Parallax: 0.02
  82. - _SmoothnessTextureChannel: 0
  83. - _SpecularHighlights: 1
  84. - _SrcBlend: 5
  85. - _UVSec: 0
  86. - _ZWrite: 0
  87. m_Colors:
  88. - _Color: {r: 1, g: 1, b: 1, a: 1}
  89. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  90. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  91. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  92. - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  93. - _TintColor: {r: 1, g: 1, b: 1, a: 0.5}