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- //----------------------------------------------
- // MeshBaker
- // Copyright © 2011-2012 Ian Deane
- //----------------------------------------------
- using UnityEngine;
- using System.Collections;
- using System.Collections.Specialized;
- using System;
- using System.Collections.Generic;
- using System.Text;
- using DigitalOpus.MB.Core;
- using System.Text.RegularExpressions;
- /// <summary>
- /// Component that manages a single combined mesh.
- ///
- /// This class is a Component. It must be added to a GameObject to use it. It is a wrapper for MB2_MeshCombiner which contains the same functionality but is not a component
- /// so it can be instantiated like a normal class.
- /// </summary>
- public class MB3_MeshBaker : MB3_MeshBakerCommon {
-
- [SerializeField] protected MB3_MeshCombinerSingle _meshCombiner = new MB3_MeshCombinerSingle();
- public override MB3_MeshCombiner meshCombiner{
- get{return _meshCombiner;}
- }
-
- public void BuildSceneMeshObject(){
- _meshCombiner.BuildSceneMeshObject();
- }
- public virtual bool ShowHide(GameObject[] gos, GameObject[] deleteGOs){
- return _meshCombiner.ShowHideGameObjects(gos, deleteGOs);
- }
- public virtual void ApplyShowHide(){
- _meshCombiner.ApplyShowHide();
- }
-
- public override bool AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource){
- // if ((_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && _meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer) )) BuildSceneMeshObject();
- _meshCombiner.name = name + "-mesh";
- return _meshCombiner.AddDeleteGameObjects(gos,deleteGOs,disableRendererInSource);
- }
-
- public override bool AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource){
- // if ((_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && _meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer) )) BuildSceneMeshObject();
- _meshCombiner.name = name + "-mesh";
- return _meshCombiner.AddDeleteGameObjectsByID(gos,deleteGOinstanceIDs,disableRendererInSource);
- }
- public void OnDestroy()
- {
- _meshCombiner.DisposeRuntimeCreated();
- }
- }
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