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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class MB3_DisableHiddenAnimations : MonoBehaviour {
- public List<Animation> animationsToCull = new List<Animation>();
-
- void Start () {
- if (GetComponent<SkinnedMeshRenderer> () == null) {
- Debug.LogError ("The MB3_CullHiddenAnimations script was placed on and object " + name + " which has no SkinnedMeshRenderer attached");
- }
- }
- void OnBecameVisible(){
- for (int i = 0; i < animationsToCull.Count; i++) {
- if (animationsToCull[i] != null) animationsToCull[i].enabled = true;
- }
- }
- void OnBecameInvisible(){
- for (int i = 0; i < animationsToCull.Count; i++) {
- if (animationsToCull[i] != null) animationsToCull[i].enabled = false;
- }
- }
- }
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