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- using UnityEngine;
- using System.Collections;
- using DigitalOpus.MB.Core;
- public class MB2_UpdateSkinnedMeshBoundsFromBones : MonoBehaviour {
- SkinnedMeshRenderer smr;
- Transform[] bones;
-
- void Start () {
- smr = GetComponent<SkinnedMeshRenderer>();
- if (smr == null){
- Debug.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBones script to an object with a SkinnedMeshRenderer component attached.");
- return;
- }
- bones = smr.bones;
- bool origVal = smr.updateWhenOffscreen;
- smr.updateWhenOffscreen = true;
- smr.updateWhenOffscreen = origVal;
- }
-
- void Update () {
- if (smr != null){
- MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBonesStatic(bones,smr);
- }
- }
- }
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