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- using UnityEngine;
- /// <summary>
- /// Tween the camera's field of typeView.
- /// </summary>
- [RequireComponent(typeof(Camera))]
- public class TweenFOV : Tweener
- {
- public float from = 45f;
- public float to = 45f;
- Camera mCam;
- public Camera cachedCamera {
- get {
- if (mCam == null)
- mCam = GetComponent<Camera>();
- return mCam;
- }
- }
- /// <summary>
- /// Tween's current value.
- /// </summary>
- public float value {
- get {
- return cachedCamera.fieldOfView;
- }
- set {
- cachedCamera.fieldOfView = value;
- }
- }
- /// <summary>
- /// Tween the value.
- /// </summary>
- protected override void OnUpdate(float factor, bool isFinished)
- {
- value = from * (1f - factor) + to * factor;
- }
- /// <summary>
- /// Start the tweening operation.
- /// </summary>
- static public TweenFOV Begin(GameObject go, float duration, float to)
- {
- TweenFOV comp = Tweener.Begin<TweenFOV>(go, duration);
- comp.from = comp.value;
- comp.to = to;
- if (duration <= 0f)
- {
- comp.Sample(1f, true);
- comp.enabled = false;
- }
- return comp;
- }
- [ContextMenu("Set 'From' to current value")]
- public override void SetStartToCurrentValue()
- {
- from = value;
- }
- [ContextMenu("Set 'To' to current value")]
- public override void SetEndToCurrentValue()
- {
- to = value;
- }
- [ContextMenu("Assume value of 'From'")]
- void SetCurrentValueToStart()
- {
- value = from;
- }
- [ContextMenu("Assume value of 'To'")]
- void SetCurrentValueToEnd()
- {
- value = to;
- }
- }
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